The International 2019

Enough time has passed ever since the main tournament of the year has concluded and new competitive season is about to begin. OG has broken yet another curse and proved their championship to be more than “just a fluke”, while all the new tournament trends completely destroyed all the expectations and predictions. It’s time to look back once again and look at the tournament’s numbers.

Meta

While most of TI9 trends came directly from the ranked meta (and overall predictions based on teams playstyle proved to be on point), I will be wrong if I say that the meta was normal and predictable.

Ever since the 7.22 patch one of the most expected trends was playing heroes in an unconventional way, changing positions and increasing pick variativity. This expectation turned out to be a reality. Firstly, gap in popularity between the most popular heroes and median ones turned out to be way smaller, just like the pool of the most popular heroes. Secondly, there were a lot of surprises in terms of new playstyles for old heroes, like Carry Io or Support Invoker.

But there were two major factors that decided the success of TI9: “solved” meta (globally the game remained just the same as a year before) and meta that favored timings that is comfortable for a lot of heroes. Three hero types that don’t feel so good in this meta are the ones, who need to farm a lot, tempo heroes and, lastly, heroes unable to kill Roshan efficiently. While there are a lot of heroes who hit one of those categories, it’s hard to design a good lineup that will be weak in at least on of these ways since most of the heroes are either on the “fine” and “solid” territory or even able to close weak spots of their team by themselves.

This also led to rising of another interesting trend: heroes, who are hard to mess with early on, turned out to be very successful. Examples of this kind of heroes may be Alchemist, Arc Warden, Wraith King and Medusa. While the latter seems kind of weak because of being slow and unable to contribute something while killing Roshan, the whole idea still remains the same. The most common success story was based around one simple strategy: one hero, who is strong at farming and hard to shut down early, keeps farming for his whole team while another core hero (who is usually pressured a lot) doesn’t need a lot to start playing active, and the latter three heroes are capable to force a fight by themselves.

There are two heroes who deserved a special mention: Alchemist and Enchantress. They are not only ones of the most contested heroes, but also great pictures of the meta trends. Alchemist isn’t necessarily strong hero on lane, but he needs just a couple of levels to start efficiently farm early on. This is also the case when you can’t just ignore and let a hero go at any stage of the game or any advantage you had may be lost in an instant, while it will be hard to deal with the hero going into later stages of the game. In addition, the hero is great at killing Roshan and is able to kill team oriented expensive items (like Assault Cuirass) relatively early, effectively enabling his whole team and paying off his farm. Wraith King is pretty much identical to Alchemist in that regard and Arc Warden is a bit slower in the beginning.

Enchantress depicts another trend: the relevancy of strong laners who are capable of pressuring opponents and delaying his power spikes as much as possible. Another hero who’s great at accomplishing the same thing is Ogre Magi.

Heroes

Best heroes (based on rank)

Hero Matches Contest Rate Rank Picks Winrate Bans Winrate
Gyrocopter 105 54.40% 100.00 52 61.54% 53 58.49%
Shadow Demon 153 79.27% 99.15 70 55.71% 83 50.60%
Alchemist 172 89.12% 98.29 33 60.61% 139 48.92%
Kunkka 126 65.28% 97.44 45 55.56% 81 55.56%
Elder Titan 135 69.95% 96.58 75 56.00% 60 51.67%
Tidehunter 77 39.90% 95.73 45 62.22% 32 50.00%
Mirana 139 72.02% 94.87 45 53.33% 94 52.13%
Chen 109 56.48% 94.02 24 70.83% 85 47.06%
Ancient Apparition 92 47.67% 93.16 36 52.78% 56 60.71%
Enchantress 167 86.53% 92.31 36 58.33% 131 44.27%

First draft stage

Picks | Bans
Hero Matches Picked Winrate Picked
Elder Titan 75 56.00%
Shadow Demon 70 55.71%
Ogre Magi 62 43.55%
Mirana 62 53.23%
Tiny 52 61.54%
Bans
Hero Matches Banned Winrate Banned
Enchantress 139 48.92%
Alchemist 131 44.27%
Mirana 94 52.13%
Chen 85 47.06%
Shadow Demon 83 50.60%

Hero combos

Heroes Matches Winrate Winrate difference Expected matches Matches deviation Deviation percentage Same lane rate
Gyrocopter + Elder Titan 22 63.64% 4.87% 10 12 54.55% 45.45%
Leshrac + Shadow Demon 17 47.06% -6.31% 9 8 47.06% 29.41%
Leshrac + Abaddon 10 70.00% 12.67% 3 7 70.00% 30.00%
Mirana + Ogre Magi 13 46.15% -2.29% 7 6 46.15% 23.08%
Tiny + Faceless Void 10 70.00% 12.62% 4 6 60.00% 0.00%
Gyrocopter + Io 8 87.50% 19.23% 2 6 75.00% 75.00%

Positions

Safelane Core Midlane Core Offlane Core Support
Lifestealer (28, 46.43% wr) Kunkka (30, 50.00%) Tidehunter (30, 63.33%) Elder Titan (75, 56.00%)
Sven (27, 51.85% wr) Ember Spirit (29, 41.38%) Sand King (30, 50.00%) Shadow Demon (70, 55.71%)
Alchemist (27, 62.96% wr) Tiny (28, 64.29%) Ogre Magi (24, 41.67%) Ogre Magi (37, 45.95%)
Gyrocopter (26, 69.23% wr) Leshrac (21, 47.62%) Enchantress (23, 52.17%) Rubick (37, 64.86%)
Faceless Void (22, 63.64% wr) Storm Spirit (20, 60.00%) Centaur Warrunner (21, 47.62%) Crystal Maiden (35, 60.00%)

Players and teams

It’s hard to note someting in particular by just looking at stats here. One interesting trend, however, was lowering average stats of players of the most successful teams. The reason behind this is most likely meta that forces players to fight a lot and give up on farming as much.

It’s also worth to note the performance of OG, who are sometimes called “the new Wings”. The main difference of the team’s playstyle and, most likely, what helped them to beat Alchemist meta and win the tournament is flexible laning stage and mimicking lategame moves during early to mid game. Later into the tournament there was another team who started using this playstyle – Team Secret.

The highest average stats of players

  1st place 2nd place 3rd place
Kills OG.Topson (9.43) TNC.ARMEL (9.38) EG.SumaiL (9.29)
Deaths (min) PSG.LGD.Ameame (2.12) Mineski.Nikobaby (2.65) PSG.LGD.Somnus (2.69)
Assists Alliance.Taiga (15.94) EG.Fly (15.88) Alliance.iNSaNia (15.71)
GPM Na`Vi.Crystallize (704) Infamous.K1 Hector (692) Newbee.Yawar (681)
XPM PSG.LGD.Ameame (718) OG.ana (705) Na`Vi.Crystallize (678)
Last hits per minute Infamous.K1 Hector (11) PSG.LGD.Ameame (10.11) Newbee.YawaR (10.09)
Damage per minute OG.Topson (910) OG.ana (811) Liquid.Miracle- (732)
Map pings Fnatic.iceiceice (7.7) Alliance.Boxi (5.6) Infamous.Scofield (5.4)

Teams summary

Team Matches Winrate Kills Deaths Assists XPM GPM Hero Pool Avg. Duration
Mineski 20 50.00% 21.65 23.85 51.90 2,541 2,253 37 38:45
Natus Vincere 17 41.18% 26.65 28.12 62.12 2,600 2,222 39 44:31
Alliance 17 47.06% 28.47 24.00 64.59 2,661 2,254 39 40:53
Newbee 21 47.62% 24.62 24.38 59.90 2,659 2,273 40 43:10
Fnatic 17 41.18% 24.00 24.88 61.65 2,622 2,201 40 40:31
Ninjas in Pyjamas 16 18.75% 18.63 25.69 39.50 2,208 2,057 40 38:28
PSG.LGD 26 73.08% 26.62 18.58 63.69 2,803 2,384 41 39:55
Infamous Gaming 22 45.45% 20.27 28.45 45.55 2,475 2,258 42 36:44
KEEN GAMING 17 29.41% 23.76 29.65 57.24 2,607 2,205 42 41:40
Evil Geniuses 24 50.00% 25.50 23.33 63.71 2,509 2,143 43 41:53
TNC Predator 21 47.62% 27.10 27.86 65.19 2,668 2,367 43 50:58
Vici Gaming 23 56.52% 25.83 22.13 64.22 2,775 2,324 45 42:53
OG 28 82.14% 30.21 21.50 69.57 2,785 2,302 46 34:13
Royal Never Give Up 21 42.86% 20.48 24.43 51.52 2,498 2,149 46 38:18
Virtus.pro 20 40.00% 20.70 26.70 52.45 2,523 2,145 52 40:37
Chaos Esports Club 16 18.75% 17.06 30.81 38.69 2,183 1,940 57 40:39
Team Secret 28 64.29% 24.68 21.79 62.54 2,551 2,239 58 38:31
Team Liquid 32 56.25% 24.97 25.13 62.50 2,528 2,212 62 40:41

Match records

What’s next?

The story of TI9 was in many ways a continuation of TI8. The same bracket, participants, champions – it was almost like it was set to be a revanche. A lot of it was decided by the meta: there wasn’t a big gameplay update (not counting 7.22) ever since TI8 so basic gameplay principles and ideas remained untouched. However, it may not be the case anymore with the upcoming Outlanders update.

It doesn’t seem like the update is coming anytime soon since we already got a minor gameplay update and there are new tournaments, qualifiers, major and minor tournaments to be held soon. Most likely, the update is coming sometime in November, and we can even expect to get another minor patch before that.

However, there is another factor that is not going to be a thing anymore – teams rosters. We may expect some huge reshuffles and roster changes in the biggest teams which may make the competitive season completely wild and unpredictable.